Diablo 4 Expansion Leak: The Return of the Paladin and What It Means for the Game

Sep-17-2025 PST

Few things excite Diablo fans more than whispers of a new class entering the battlefield of Sanctuary. And perhaps Diablo 4’s worst-kept secret at the moment is the upcoming addition of the Paladin, a beloved archetype from the franchise’s past. Teased at the end of Vessel of Hatred and further fueled by recent leaks, the signs are all but undeniable: the Paladin is marching back into the fray with Diablo 4’s next major expansion.

But while the Paladin’s return feels like an inevitability, how Blizzard chooses to shape its identity in Diablo 4 will be just as important as the reveal itself. Should it lean heavily on the Diablo 2 original? Should it borrow more from Diablo 3’s Crusader, with its larger-than-life holy zealotry and heavy armaments? Or should the developers craft something that stands apart, striking a balance between nostalgia and innovation?

This article will explore the history of the Paladin, what Diablo 4 Gold can learn from previous iterations, and how the class could be adapted to fit the darker, grittier tone of the latest installment.

The Origins of the Paladin in Diablo 2

When Diablo 2 launched in 2000, the Paladin was introduced as a holy warrior of the Zakarum faith, wielding the power of light and righteousness against the encroaching darkness of Sanctuary. Unlike the glass-cannon Sorceress or the summon-heavy Necromancer, the Paladin combined martial prowess with divine magic.

The Paladin’s toolkit was centered around two key pillars:

Auras – Passive abilities that provided buffs to allies or debuffs to enemies within range. Fan favorites like Conviction and Holy Freeze shaped group dynamics and offered invaluable support in both single-player and multiplayer runs.

Combat Skills – Active abilities like Smite and Zeal allowed the Paladin to dish out sustained melee damage while maintaining defensive resilience.

In terms of equipment, the Paladin’s iconic pairing was the one-handed weapon and shield combo. This gave the class a perfect balance of offense and defense, allowing them to absorb punishment while keeping enemies at bay. While Paladins could wield two-handed weapons, the strongest builds almost always leaned into shield use.

For many fans, this identity—holy knight, shield bearer, aura wielder—remains the quintessential image of the Paladin.

Diablo 3’s Crusader: A Reinvention of the Archetype

Fast forward to Diablo 3: Reaper of Souls, where Blizzard introduced the Crusader. Though not officially branded as a Paladin, the Crusader was widely seen as its spiritual successor. The Crusader built upon the Paladin’s core fantasy while pushing it into new and bombastic territory.

Some key differences defined the Crusader:

Two-Handed Weapons with Shields – Crusaders could wield massive two-handed flails while still benefiting from shields, thanks to their class-exclusive “Heavenly Strength” passive. This gave them an imposing battlefield presence unmatched by other classes.

Greater Emphasis on AoE – Abilities like Blessed Hammer, Fist of the Heavens, and Falling Sword allowed Crusaders to unleash devastating area-of-effect holy damage.

Zealotry and Scale – The Crusader leaned heavily into the imagery of a religious zealot, clad in heavy armor, with skills that felt grand, cinematic, and apocalyptic in scale.

The Crusader’s identity resonated with players who wanted a holy warrior archetype that was more than just a tank or support role—it was a righteous juggernaut.

What the Paladin Could Look Like in Diablo 4

Now that the Paladin is all but confirmed for Diablo 4’s next expansion, the question becomes: what form will it take? Diablo 4’s world is darker and more grounded compared to Diablo 3, so the Paladin will likely need to fit this atmosphere while still honoring its roots.

Here are some possibilities:

1. The Return of Auras

One of the most iconic aspects of the Diablo 2 Paladin was its aura system. No other class in Diablo 4 currently offers the same kind of passive, wide-reaching buffs. Reintroducing auras would immediately set the Paladin apart and provide a much-needed layer of party utility. Imagine a Paladin in endgame content, amplifying group survivability with auras that boost resistances, healing, or elemental damage.

2. Shield-Centric Gameplay

The shield is as much a symbol of the Paladin as the sword itself. Diablo 4 could take inspiration from Diablo 3’s Crusader and offer both shield-exclusive skills (like shield throws or smashes) and passive defenses tied to shield use. In an environment where survivability often depends on kiting and damage mitigation, a shield-based tank who can dish out holy damage would feel fresh.

3. Hybrid Weapon Options

One of the Crusader’s best innovations was its allowance for massive weapons alongside shields. Retaining this feature for Diablo 4 would give the Paladin more build diversity. Some players could stick with the classic sword-and-shield combo, while others could wield colossal maces or flails for a more aggressive playstyle.

4. A Darker Religious Theme

While Diablo 3’s Crusader was bombastic and radiant, Diablo 4’s tone may call for something more subdued—perhaps a Paladin struggling with faith in a world where corruption seeps into every corner. This could create opportunities for narrative depth, making the class feel like more than just a holy knight archetype.

Why Shields Matter More Than Ever

One of the strongest arguments for blending elements of the Crusader into Diablo 4’s Paladin is the unique gear identity provided by shields. In Diablo 2, shields were vital, but in Diablo 3, the Crusader elevated them into a weaponized tool. Skills like Shield Bash and Blessed Shield turned the offhand slot into a core piece of the playstyle.

Carrying this forward into Diablo 4 would preserve the Paladin’s traditional identity while also adding depth to loot variety. Shields could receive legendary aspects or unique affixes tailored to Paladin builds, creating a sense of class-specific progression.

Moreover, shields fit naturally into Diablo 4’s more tactical combat, where positioning, crowd control, and survivability are crucial. A Paladin who can absorb heavy hits, control enemy groups, and still dish out holy damage would slot neatly into the game’s balance of roles.

The Paladin’s Place in Diablo 4’s Meta

The Paladin’s potential strengths—defense, utility, and melee damage—would fill a niche that is currently somewhat underrepresented.

Compared to the Barbarian – Barbarians thrive on raw melee damage and rage-fueled aggression, but lack the holy utility and buffs a Paladin could bring.

Compared to the Druid – Druids balance shapeshifting with elemental casting, but they don’t lean into martial holy combat.

Compared to the Sorcerer – Sorcerers dominate with ranged damage but are fragile, whereas Paladins could provide frontline stability.

Compared to the Rogue – Rogues excel in speed and precision, while Paladins would embody resilience and area-wide support.

Compared to the Necromancer – Necros summon the dead and manipulate curses, while Paladins channel divine light and protective auras.

The Paladin’s addition would round out the roster, giving players another melee frontline option with unique party synergy.

Nostalgia vs. Innovation

Blizzard faces a delicate balancing act with the Paladin. Too much reliance on nostalgia, and it risks being seen as a rehash of Diablo 2’s design. Too much deviation, and it could alienate fans who have waited decades for their favorite class to return.

The sweet spot lies somewhere between. Borrow the auras and defensive versatility from Diablo 2, while adopting the weapon-and-shield innovations from Diablo 3’s Crusader. Wrap it all in Diablo 4’s darker aesthetic, and the result could be the definitive Paladin for the series.

Closing Thoughts: A Holy Future for Diablo 4

The impending arrival of the Paladin in Diablo 4 is more than just a class addition—it’s a statement. It shows Blizzard’s willingness to honor the franchise’s roots while evolving its identity for modern players. With the right blend of mechanics, buy Diablo 4 Gold, and thematic storytelling, the Paladin could easily become one of the game’s most popular classes.

As the community waits for Blizzard’s official announcement, the anticipation is palpable. Will the Paladin march forward as the righteous defender of Sanctuary we remember? Or will it be reimagined into something darker, more conflicted, yet still undeniably powerful?

Whatever form it takes, one thing is clear: when the Paladin arrives, Diablo 4’s battlefield will never be the same again.